The AMD Vega GPU architecture is the next generation GPU which is in process by the Radeon-red team for release early this year. With the flagship Radeon RX Vega promising to deliver AMD a graphics card which can finally compete with the very top-end of rival Nvidia's GPU stack, the latest speculation arose as the company confirmed the official release date of the Radeon RX 500 Series.

The highly anticipated AMD Radeon RX 500 graphics card will be released in the market soon after, the company will release the RX Vega GPUs in the second quarter of this or most probably on May. According to Wccftech report, the AMD RX 500 series will be released in the April this year. The series will consist of the RX 580, 570, 560 and 550. Several speculations are currently emerged saying that these upcoming GPUs are the just mere refresh of the popular Polaris architecture.

The publication further suggests that the AMD has teased a premium Vega 10 and 11 which will most likely feature HBM2 in various ranges of capacities. The Vega 11 will reportedly have single HBM stack, while the Vega 10 is anticipated to release with multiple stacks paving way for the availability of RX Vega GPU cards in 4GB, 8GB, and 16GB configurations.

AMD in one of their statement has mentioned that there is a possibility for the Vega 11 GPU with a single HBM2 stack to be a high-performance GPU that is for gaming and professional workstation notebook. Most probably several notebooks in the market will soon release packed with any of these upcoming GPUs.

AMD Vega GPU is expected to have 2x more bandwidth per pin and 8x more Capacity per Stack. Moreover, it is imminent to have 512TB Virtual Address Space. The powerful GPU will reportedly boast a 512 TB Virtual Address Space and will offer the next generation Pixel Engine, as reported by pcgamesn.

AMD Vega GPU is likely to be the Next Generation Compute Unit fully optimized for higher clock speeds. It is also expected to have Rapid Packed Math. The latest AMD Vega GPU is speculated to offer Draw Stream Binning Rasterizer and Primitive Shaders.