Nioh Interview, PlayStation 4 News: Yosuke Hayashi Explains How Samurai Finally Arrived On The PlayStation 4 [VIDEO]

Samurai doesn't tend to be something users generally see. This is best done from afar, given the amount of blood and guts they have spilled in the popular culture. But with the release of Nioh, the new and long-awaited action game for PlayStation 4 will bring the change.

The game will put users right in the middle of the life of Samurai, will all mystery, training and beautiful violence that would be expected. This is done largely due to the effect of the main character, based on William Adams, an Englishman who was the first ever from his country to reach Japan and first known western Samurai.

When Adams did this, he became quite central in the life of the country, becoming a key advisor to shogun Tokugawa Ieyasu and using what he learned to influence both the outside world's view of Japan and Japan's own politics. It is not the first time in William's story of becoming a Samurai, in all its grand collision of the life of Japan and power has been depicted, even films and musicals have been made based on the story.

But the arrival of Nioh in the Samurai will bring more details about the story than ever before. It will take the character to 16th century Japan and a personal mission that involves combining both the historical and supernatural imagination of the medieval world.

Williams' story of Samurai making was a perfect international game, it unifies both Western and Japanese audiences. William is a protagonist who comes from the west and who doesn't really know much about Japan and its culture, so they hope that something resonates with non-Japanese users as well and that they can experience that journey together with William and learn more about Japan, says Yosuke Hayashi, head of the Tecmo development studio Team Ninja that made Nioh.

Hayashi added saying Sixteenth Century Japan has a lot of fans and a lot of appeal among Japanese people and the notion of a westerner coming to Japan during that period of Samurai is something quite romantic in Japanese culture, so they wanted to leverage that perfect concept and incorporate it into the game.

It is believed that Hayashi and his team didn't consciously make it a Japanese game as much as they focused on just wanting to accentuate Koei Tecmo's strengths. Koei Tecmo has been making these historic games for 35 years so there's a lot of know-how behind making these kinds of games and they were just interested in making a game that took place in 16th century Japan during times of war in states.

The game itself has a lot of own history. Team Ninja became involved with the Samurai based game around three years ago and it was announced about this involvement 11 years ago. Since then, it has built a huge and devoted fan base, all of whom were waiting excitedly for it to come out.

When Hayashi was asked if he worries that Samurai stories are too well explained and have too much history behind, he warned that this might be the wrong way to see the game.

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